BA in Graphic Design and Animation

This Program is accredited by the MFHEA

Program Overview 

The Graphic Design and Animation program is designed to meet the needs of the new generation of artists and designers. It is a professionally oriented degree that provides students with a strong foundation in visual art and design. It encompasses a broad range of tools, techniques, and approaches within the fields of graphic design and visual communication, as well as 2D and 3D animation.

Program Information

GENERAL INFORMATION

MQF Level 6

4-year program

Face-to-face

ECTS: 237

COURSE STRUCTURE
MODULE CODE MODULE / UNIT TITLE  COMPULSORY / ELECTIVE ECTS / ECVETS MODE OF DELIVERY MODE OF ASSESSMENT
GRD 111  Drawing and Visualization  Compulsory 6 Lectures, Tutorials Project-Based Assessment Framework
GRD 311  Painting and Color Compulsory 6 Lectures, Tutorials Project-Based Assessment Framework
GRD 211 Digital Art Tools  Compulsory 6 Lectures, Tutorials Project-Based Assessment Framework
GRD 101  Introduction to Visual Design  Compulsory 6 Lectures, Tutorials Project-Based Assessment Framework
GRD 201  Figure Drawing and Anatomy  Compulsory 6 Lectures, Tutorials Project-Based Assessment Framework
ATH 201 World Art History Compulsory 6 Lectures, Tutorials Exam, Presentations, Projects
GRD 321 3D Design and Modeling  Compulsory 8 Lectures, Tutorials Project-Based Assessment Framework
GRD 301  Time, Image, Sound Compulsory 6 Lectures, Tutorials Project-Based Assessment Framework
GRD 331  Animation I: Motion and Methods Compulsory 8 Lectures, Tutorials Project-Based Assessment Framework
GRD 341  3D Character Animation  Compulsory 8 Lectures, Tutorials Project-Based Assessment Framework
GRD 351  Animation II: Production Compulsory 8 Lectures, Tutorials Project-Based Assessment Framework
GRD 361  Graphic Design I: Typography  Compulsory 8 Lectures, Tutorials Project-Based Assessment Framework
GRD 371  Storyboarding and Narrative Development  Compulsory 8 Lectures, Tutorials Project-Based Assessment Framework
GRD 411  Graphic Design II: Visual Problem Solving  Compulsory 8 Lectures, Tutorials Project-Based Assessment Framework
GRD 421  Motion Graphics Compulsory 8 Lectures, Tutorials Project-Based Assessment Framework
GRD 431  Visual Design for Games  Compulsory 8 Lectures, Tutorials Project-Based Assessment Framework
GRD 461  Thesis Project I  Compulsory 8 Supervision, Independent Work Presentation Thesis Project
GRD 441  Graphic Design III: Web Design Compulsory 8 Lectures, Tutorials Project-Based Assessment Framework
GRD 462  Thesis Project II  Compulsory 8 Supervision, Independent Work Presentation Thesis Project
University’s General Education Program Elective 102
TOTAL ECTS / ECVETS for Course Completion 240
ENTRY REQUIREMENTS

For general Entry Requirements:

Please see the information on the Admission Page – Entry Requirements 

DEGREE REQUIREMENTS

GPA needed to earn the degree:

2.0 or higher

Credits needed to earn the degree:

ECTS: 240

Degree level:

MQF Level 6

LEARNING OUTCOMES

As contemporary art and design practices evolve through the mixing and transformation of media, we embrace the interdisciplinary nature of today’s art and design landscape and encourage our students to think beyond boundaries and make connections across disciplines. Adaptability is essential in this ever-changing creative world, and we aim to equip our students with the confidence to navigate new tools, emerging technologies, and shifting cultural contexts with agility and imagination.

Knowledge

Students gain a strong foundation in art fundamentals, which form a solid basis for imaginative and effective creative expression. They also develop technical understanding in using industry-standard tools, enabling them to transform concepts into professional digital outputs. Building on this artistic and technical base, students explore the core principles of graphic design and visual communication, as well as visual storytelling by creating compelling 2D and 3D animations for various digital media platforms. The program prepares students to produce engaging visual content across diverse contemporary media.

Skills

  • Students develop advanced artistic and technical competencies, enabling them to produce visual work that is both conceptually purposeful and creatively expressive.
  • Using industry-standard software, they create high-quality illustrations, brand identities, motion graphics, and 2D/3D animations aligned with clearly articulated design intentions.
  • They learn to strategically tailor visual outcomes to effectively engage defined target audiences.
  • Students employ visual, written, and narrative methodologies to support inquiry, problem-solving, and professional communication.
  • They synthesize original creative thinking with established theoretical frameworks and contemporary industry practices.
  • Through sustained critique, of both their own work and that of others, they refine aesthetic judgment and analytical abilities.
  • They develop the capacity to present, justify, and communicate design and animation concepts confidently across a range of media, professional environments, and collaborative settings.
PEDAGOGICAL METHODS

The Graphic Design and Animation modules are generally taught with a mixture of theory and applied practice. However, pedagogical approaches vary substantially from module to module and are described in detail in each module description.

Most modules employ the traditional project-based learning critique method, a widely used approach in art programs. Students work on projects constrained by specific criteria aligned with the module’s learning objectives. Upon completion, these projects are subject to group critiques, which help students develop their subject-specific vocabulary and enhance their ability to analyze and refine their work.

These modules are primarily conducted in studio spaces or computer labs to facilitate hands-on learning.

EMPLOYABILITY/CAREERS
  • Career paths in graphic design may include:
    • Brand and corporate identity
    • Advertising
    • Packaging design
    • Web and UI/UX design
    • Editorial design
    • Motion graphics
  • Career paths in animation may include:
    • 2D/3D animation
    • Character animation for games
    • Visual effects (VFX)
    • Storyboard art
    • Experimental animation
  • Graduates can also enter interdisciplinary and emerging fields such as:
    • New media art
    • Game art
    • Creative direction
    • Multimedia production
  • Options beyond traditional employment:
    • Freelancing
    • Establishing independent studios or creative projects
  • Academic progression opportunities:
    • Postgraduate studies in graphic design
    • Animation
    • Digital and new media art
    • Game development
    • Creative strategy
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Dr. Yane Bakreski

Associate Professor

Contact the Director for this Program

Dr. Yane Bakreski

Email: [email protected]
Phone: +356 2169 6970

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