Game Development

BACHELOR OF SCIENCE

AUM’s Game Development major is an all-encompassing guide to the game development industry. Step-by-step you progress from pre-production, design and development all the way to packaging and shipping your game. The Game Development degree sheds light on every milestone of the journey.  As a student, you participate in the creation of every building block, while developing a critically trained eye.

Game Development is as much about the creative process as it is about the technical side. From the latest in software-development kits and engine builds to Virtual/Augmented/Mixed Reality, our experts stay on top of the newest resources. This way, our students can seamlessly transition into the industry.

Once you have traveled the distance, you will have the choice of whether to stay on the academic path and pursue a higher degree or apply your sharpened creative skillset by taking up a career in the game development industry.

We want you to graduate feeling prepared for your career. This is why our academic advisors are available to you at all times: to guide you through creating your portfolio, highlighting your strengths and abilities, and navigating your way through networking – a crucial step in getting a foothold in the industry.

Areas of focus in our program:

  • Software Engineering
  • Computer Graphics
  • Artificial Intelligence
  • Animation
  • Software Architecture
  • Networking

Degree Requirements

The BS in Game Development degree is a four-year degree program.

In their first and to some extent their second years, students will focus on completion of the University’s General Education Program (42 US / 84 ECTS credits), with specialized courses in language and culture introduced. Into the third and fourth year, students will focus increasingly on topics relevant to their major. To earn a Bachelor’s degree, students must satisfactorily complete at least 125 US / 250 ECTS credits, fulfill all the requirements for the Game Development degree, and achieve a CGPA of 2.00 or higher.

The degree is designed to be completed in four years, assuming students make satisfactory progress toward the degree and do not interrupt their study. Details about leave of absence, standards of progress, and maximum time allowed to complete course can be found in the American University of Malta’s Catalog.

4-Year Degree Plan Outline

SEMESTER I

CREDITS

  • ENG 101

    3
    English Composition 1
  • BIO 101

    4
    Unity of Life
  • Lab for BIO 101
  • HIS 101

    3
    History of the Mediterranean
  • MAT 101

    3
    Introduction to Data Analysis, Probability, and Statistics
  • 3
    Free Elective

TOTAL:   16

SEMESTER II

CREDITS

  • CSC 210

    3
    Introduction to C++
  • ENG 102

    3
    English Composition II
  • PHY 101

    4
    Introduction to the Physical Universe
  • Lab for PHY 101
  • MAT 230

    3
    Discrete Mathematics

TOTAL:   16

SEMESTER I

CREDITS

  • COM 101

    3
    Communication in a Multicultural Setting
  • CSC 220

    3
    Data Structures
  • PSY 101

    3
    Introduction to Psychology
  • 3
    Arts/Humanities GE
  • 3
    Free Elective

TOTAL:   15

SEMESTER II

CREDITS

  • CHE 101

    4
    Introduction to General Chemisty
  • Lab for CHE 101
  • CSC 240

    4
    Computer Systems
  • CSC 250

    3
    Computer Science Theory
  • 3
    Arts/Humanities GE

TOTAL:   14

SEMESTER I

CREDITS

  • SOC 101

    3
    Introduction to Sociology
  • CSC 320

    3
    Applied Geometry
  • CSC 330

    4
    Optimized C++
  • ECE 340

    3
    Introduction to Game Design
  • 3
    Arts/Humanities GE

TOTAL:   16

SEMESTER II

CREDITS

  • CSC 350

    4
    Computer Graphics
  • CSC 360

    4
    Game Design Patterns
  • CSC 380

    3
    Level Design
  • CSC 410

    4
    Game Modification

TOTAL:   16

SEMESTER I

CREDITS

  • CSC 370

    4
    Game Networking
  • CSC 420

    4
    3D Design and Modeling
  • CSC 430

    4
    Game Engine | Development
  • CSC 440

    3
    Game Artificial Intelligence
  • ECE

    3
    Tech Elective

TOTAL:   18

SEMESTER II

CREDITS

  • ECE 496

    2
    Integrated System Design II
  • ECE

    3
    Tech Elective
  • ECE

    3
    Tech Elective
  • SOC 101

    3
    Introduction to Sociology
  • HIS 101

    3
    History of the Mediterranean

TOTAL:   16

Game Development

Program Total

125 Credits

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